No Show Conference
I’m giving a lecture at the No Show Conference at MIT in July! The title of my talk is “Designing for Togetherness.” It’s a fluffy topic, but I hope to ground it in some concrete lessons I’ve learned through my work on weird physical games like Biba and Graveyard Snuggle. You should come :)
The game I’m prototyping now, however, is very much a traditional screen-based solo experience. I’m not sure how that fits in with my portfolio, or even my identity as a designer. If I truly believe that games are tools to bring people together (and I do), should I not permit myself to explore designs outside of that? And if I allow myself to explore other philosophies and styles of play, am I at risk of becoming a shallow designer?

